Una din cele mai cerute prezente in Diablo 3 a fost Necromancer-ul, o clasa extrem de indragita in Diablo 2 si un personaj cu ceva poveste de fundal.
Daca Blizz au introdus incet in joc, Crussader-ul, inlocuind Paladinul din Diablo 2, Necromancer-ul se pare ca se intoarce in plina forta, Blizzard detaliand fiecare skill si pasiva a acestuia dupa cum puteti vedea mai jos.
PRIMARY
Bone Spikes
- Base Skill (Physical)
- Generate: 24 Essence.
- Summon bone spikes from the ground dealing 150% weapon damage per second.
- Sudden Impact (Physical)
- Bone spikes stun enemies for 1 second.
- Path of Bones (Physical)
- Now unleashes a line of spikes that deals 100% weapon damage. Damage is increased by up to 100% for those further away.
- Bone Pillars (Poison)
- Instead strikes the target and up to two nearby enemies with large bone pillars for 150% weapon damage.
- Frost Spikes (Cold)
- Leaves a frost patch that reduces the movement speed by 60% for 2 seconds.
- Blood Spikes (Physical)
- Enemies bleed for 50% weapon damage over 2 seconds and heal you for 0.5% of your total life over the duration.
Siphon Blood
- Base Skill (Physical)
- Generate: 15 Essence each time damage is dealt.
- Siphon the blood from the targeted enemy dealing 300% weapon damage.
- Siphon Blood heals you for 2% of your total health every second while channeled.
- Suppress (Cold)
- Enemies are also slowed by 75%.
- Purity of Essence (Physical)
- Essence gained is increased to 20 while you are at full health.
- Drain Life (Physical)
- Increases the amount of health restored to 6% but no longer restores Essence.
- Power Shift (Poison)
- Damage is increased by 10% each time damage is dealt. Max 10 stacks.
- Blood Sucker (Physical)
- You pull in all health globes within 40 yards while siphoning.
Grim Scythe
- Base Skill (Physical)
- Generate: 12 Essence per enemy hit
- Slash with a summoned Scythe in front of you dealing 150% weapon damage as Physical.
- Blood Scythe (Physical)
- Heal for 1% of your health per enemy hit.
- Execution (Physical)
- Enemies below 20% health have a 5% chance to be decapitated and instantly killed.
- Frost Scythe (Cold)
- Each enemy hit increases your attack speed by 1% for 5 seconds. Max 15 stacks.
- Dual Scythes (Physical)
- Slash with two summoned Scythes in front of you dealing 150% weapon damage as Physical and push enemies together.
- Cursed Scythe (Poison)
- Enemies hit by the scythe have a 15% chance to be inflicted with a random curse.
SECONDARY
Death Nova
Base Skill (Poison)
- Cost: 20 Essence
- Unleash a Nova that deals 350% weapon damage to all enemies within 25 yards.
- Tendril Nova (Physical)
- Now heals you for 1% of your health per target hit and reduces damage dealt to 225%.
- Bone Nova (Physical)
- Spines radiate outward and deal 475% weapon damage within 12 yards.
- Blood Nova (Physical)
- Spend 10% health to unleash a Blood Nova that deals 450% weapon damage to all nearby enemies within 25 yards.
- Blight (Poison)
- Leave a lingering patch of blight on the ground slowing enemies by 60% and causing them to deal 15% less damage for 1 second.
- Unstable Compound (Poison)
- Each cast increases the radius of your next Nova by 5 yards up to 2 times.
Bone Spear
- Base Skill (Physical)
- Cost: 20 Essence
- Summon a piercing bone projectile that causes 450% weapon damage to all enemies it passes through.
- Crystallization (Cold)
- Each enemy hit has their attack speed reduced by 20% and your attack speed is increased by 3% for 3 seconds stacking up to 10 times.
- Shatter (Physical)
- Instead of piercing now detonates on the first enemy hit dealing 450% to all enemies within 15 yards.
- Blighted Marrow (Poison)
- Damage is increased by 15% for each enemy Bone Spear passes through.
- Blood Spear (Physical)
- Bone Spear turns into Blood Spear. Damage is increased to 518% weapon damage at the cost of 10% health.
- Teeth (Physical)
- Launches 5 razor sharp teeth that deal 300% weapon damage.
Skeleton Mage
- Base Skill (Physical)
- Cost: 40 Essence
- Raise a skeleton from the ground to attack your foes dealing 400% weapon damage per attack. Lasts 6 seconds.
- Gift of Death (Physical)
- Risen Skeletons leave a corpse behind when they die or expire.
- Singularity (Physical)
- Consumes all Essence to summon a powerful minion. The minion’s damage is increased by 3% for every point of Essence consumed.
- Life Support (Physical)
- Risen Mages cost 10% health to cast but lasts an additional 2 seconds.
- Contamination (Poison)
- Raise a contaminated mage that channels an aura of decay for 175% weapon damage for its duration.
- Skeleton Archer (Cold)
- Raise a Skeleton Archer that deals 400% weapon damage.
- Skeleton Archers increase your attack speed by 3% for 5 seconds each time they deal damage. Max 10 stacks.
BLOOD & BONE
Bone Armor
- Base Skill (Physical)
- Cost: 10 Essence
- Cooldown: 10 seconds
- Rip bones from nearby enemies, dealing 150% weapon damage, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Bone Armor lasts 60 seconds.
- [Placeholder] Increased Damage (Physical)
- Damage dealt to enemies is increased by 200%.
- [Placeholder] Immunity (Physical)
- Your armor absorbs all incoming damage for 5 seconds and grants immunity to all control impairing effects.
- Dislocation (Physical)
- Enemies hit are also stunned for 2 seconds.
- Thy Flesh Sustained (Physical)
- Cost: 20% Health
- Increases your Life per Second by 10% per target hit.
- Reap of Anguish (Physical)
- Bone Armor also increases your movement speed by 1% for each enemy hit.
Bone Spirit
- Base Skill (Physical)
- Launch a Bone Spirit that will seek enemies. Deals 4000% damage on impact.
- You gain a charge every 15 seconds and can store up to 3 charges. Recharge time is reduced by 1 second for each corpse you consume.
- Possession (Physical)
- Bone Spirit will now charm the target for 10 seconds at the cost of 10% health.
- Panic Attack (Poison)
- Enemies within 10 yards are feared for 2 seconds when Bone Spirit detonates.
- Poltergeist (Cold)
- Increases the maximum number of charges to 4.
- Unfinished Business (Cold)
- Bone Spirit explodes dealing 1250% weapon damage to all enemies within 10 yards on detonation.
- Astral Projection (Cold)
- Damage is increased by 15% for each enemy that Bone Spirit passes through while seeking its target.
Blood Rush
- Base Skill (Physical)
- Cooldown: 5 seconds
- Cost: 5% Health
- Shed your mortal flesh and reappear up to 50 yards away.
- Transfusion (Physical)
- Heals for 2% of your maximum health for every enemy passed through.
- Hemostasis (Physical)
- Removes the health cost.
- Metabolism (Physical)
- Blood Rush now has 2 charges, but its health cost is doubled.
- Potency (Physical)
- Increases your armor by 100% for 2 seconds after casting.
- Molting (Physical)
- Leaves a corpse at your original location when used.
Simulacrum
- Base Skill (Physical)
- Cost: 50% Health
- Cooldown: 120 seconds
- Create a Simulacrum made of blood that will duplicate your Essence Spenders for 15 seconds.
- Reservoir (Physical)
- Your maximum Essence is increased by 100% while your Simulacrum is active.
- Cursed Form (Physical)
- While active, your curse skills now apply all three curses.
- [Placeholder] Blood Debt (Physical)
- Life costs for skills are reduced by 75% while Simulacrum is active.
- Blood and Bone (Physical)
- Now also creates a Simulacrum of Bone, but the duration is reduced to 10 seconds.
- Self Sacrifice (Physical)
- If you would die with a Simulacrum active, instead the Simulacrum is destroyed and you are fully healed.
REANIMATION
Land of the Dead
- Base Skill (Physical)
- Cooldown: 120 seconds
- All corpse skills can be used at will for 5 seconds.
- Invigoration (Physical)
- Your skills do not cost Essence while Land of the Dead is active.
- Frozen Lands (Cold)
- Enemies in the Land of the Dead are periodically frozen.
- Plaguelands (Poison)
- Land of the Dead deals up to 5,000% weapon damage to enemies over its duration.
- Land of Plenty (Physical)
- You are healed for 2% of your maximum life whenever you kill an enemy while Land of the Dead is active.
- Shallow Graves (Physical)
- Every 10 enemies killed extends the duration by 1 second up to a maximum of 2 seconds.
Command Skeletons
- Base Skill (Physical)
- Cost: 50 Essence
- Active: Command your skeletal minions to attack the target and increase their damage by 50% for 5 seconds.
- Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage per attack.
- Enforcer (Physical)
- Reduces the active Essence cost to 25.
- Dark Mending (Physical)
- Skeletal minions will heal you for 0.5% of your total health per hit while being commanded.
- Freezing Grasp (Cold)
- The target of your command is frozen for 3 seconds.
- Kill Command (Poison)
- Now commands your skeletons to explode, dealing 80% weapon damage to enemies within 15 yards.
- Frenzy (Physical)
- Commanded skeletons go into a frenzy, gaining 25% increased attack speed for the duration.
Command Golem
- Base Skill (Poison)
- Cooldown: 60 seconds
- Active: Command the Golem to the targeted location where it collapses into a pile of 5 corpses.
- Passive: Raise a Flesh Golem to fight for you. Flesh Golem deals 450% weapon damage per attack.
- Bone Golem (Physical)
- Active: The Golem becomes a tornado of bone carrying all nearby enemies to the targeted location and rooting them in place for 2 seconds.
- Blood Golem (Physical)
- Active: The Golem sacrifices itself healing you for 25% of your health and reconstructs at the targeted location. As the Golem reconstructs, veiny tendrils damage nearby enemies for 450% weapon damage.
- Flesh Consuming Golem (Poison)
- Active: The Golem consumes corpses at the targeted location increasing its damage by 30% per corpse.
- Decay Golem (Poison)
- Active: Command the Golem to the targeted location where it collapses into a pile of 8 corpses.
- Ice Golem (Cold)
- Active: Command the Golem to the targeted location where it freezes enemies for 3 seconds and increases their chance to be critically struck by 10% for 10 seconds.
Army of the Dead
- Base Skill (Physical)
- Cooldown: 120 seconds
- Raise a massive skeletal army to pummel the targeted location dealing 3000% weapon damage in a 15 yard radius.
- Catatonic Grasp (Poison)
- Hands raise from the ground and immobilize enemies in place for 5 seconds.
- Frozen Army (Cold)
- Weapon damage increased to 3600% and they attack all enemies in a line.
- Unconventional Warfare (Physical)
- Skeletons will rise from the ground and attack random targets for 4 seconds.
- [Placeholder] Death Valley (Physical)
- The skeletal army knocks all effected enemies towards the center.
- Dead Storm (Physical)
- Raise a storm of the dead that surround you damaging enemies for 2000% weapon damage over 5 seconds.
CURSES
Decrepify
- Base Skill (Physical)
- Cost: 10 Essence
- A crippling curse that reduces the enemy units’ movement speed by 75% and reduces damage done by 20% for 30 seconds.
- Opportunist (Physical)
- Gain a 3% movement speed increase for every enemy cursed.
- Borrowed Time (Physical)
- Gain 1% cooldown reduction for every enemy cursed.
- Wither (Physical)
- Damage reduction increased to 30%, but no longer reduces movement speed.
- Dizzying Curse (Physical)
- Cursed enemies have a 10% chance to be stunned for 2 seconds when hit.
- Enfeeblement (Physical)
- Increase the potency of the movement speed reduction for the first 5 seconds.
Frailty
- Base Skill (Physical)
- Cost: 10 Essence
- A crippling curse that kills enemies with less than 15% health. Lasts 30 seconds.
- [Placeholder] Essence Return (Physical)
- Gain 2 essence when a cursed enemy dies.
- Volatile Death (Physical)
- Cursed enemies explode for 100% weapon damage on death.
- Scent of Blood (Physical)
- Cursed enemies take 15% increased damage from your minions.
- Aura of Frailty (Physical)
- Becomes an aura that curses all enemies within 15 yards.
- The range of this effect is increased by 50% of your gold pickup radius.
- Early Grave (Physical)
- Triggers at 18% life but costs 10% of your life.
Leech
- Base Skill (Physical)
- Cost: 10 Essence
- Curse the target area. Cursed enemies have a chance to heal the attacker when they are struck for 1% of their total health. Lasts 30 seconds.
- Transmittable (Physical)
- Enemies that die while cursed will spread the curse to a nearby unaffected target.
- Sanguine End (Physical)
- Whenever a cursed enemy dies, you are healed for 200% of your Life per Kill.
- Cursed Ground (Physical)
- Now curses the ground, healing you for 0.5% of your maximum life every second for each enemy in the cursed area.
- Blood Flask (Physical)
- Whenever a cursed enemy dies your potion cooldown is reduced by 1 second.
- Osmosis (Physical)
- Each cursed enemy increases your life regeneration by 751 per second.
CORPSES
Corpse Explosion
- Base Skill (Physical)
- Target an area exploding all corpses within 11 yards dealing 150% weapon damage to enemies within 20 yards.
- Final Embrace (Physical)
- Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion now costs 3% life per corpse.
- Close Quarters (Poison)
- Now explodes corpses close to you, dealing 200% weapon damage to enemies within 20 yards.
- Bloody Mess (Physical)
- Explosion radius is increased to 25 yards.
- Dead Cold (Cold)
- Freeze all enemies caught in the explosion for 2 seconds.
- Shrapnel (Poison)
- Corpses now explode away from you, hitting all targets in a cone.
Corpse Lance
- Base Skill (Physical)
- Target an enemy to summon projectiles from nearby corpses that cause 750% weapon damage to the target.
- Brittle Touch (Cold)
- Enemies become brittle increasing their chance to be crit by 5% for 5 seconds each time they are hit with Corpse Lance.
- Blood Lance (Physical)
- Spend 5% of your total health to launch an additional lance from yourself towards the target that deals 250% weapon damage.
- Visceral Impact (Physical)
- Stuns the target for 3 seconds.
- Shredding Splinters (Poison)
- Each lance slows the target by 10% and reduces its damage by 6% for 10 seconds. Stacks up to 5 times.
- Ricochet (Physical)
- Corpse Lance has a 20% chance to ricochet to one additional target.
Devour
- Base Skill (Physical)
- Consume corpses within 60 yards to restore 10 Essence per corpse.
- Ruthless (Physical)
- Additionally consumes your minions for 10 Essence per minion killed.
- Voracious (Physical)
- Reduces all Essence costs by 2% for each corpse consumed for 5 seconds.
- Devouring Aura (Physical)
- Becomes an aura that consumes all corpses within 15 yards to restore 11 Essence per corpse.
- The range of this effect is increased by 50% of your gold pickup radius.
- Satiated (Physical)
- Increases maximum life by 2% for 2 seconds for each corpse devoured.
- Cannibalize (Physical)
- Each corpse consumed also restores 3% health.
Revive
- Base Skill (Physical)
- Target an area reviving up to 10 corpses within 20 yards for 15 seconds.
- Oblation (Physical)
- Increases the damage of revived creatures by 20% but each Revive now costs 3% health.
- Personal Army (Physical)
- Damage taken is reduced by 1% for each revived minion active.
- Recklessness (Cold)
- Revived minions deal an additional 150% damage but last 6 seconds. Damage dealt is turned into Cold.
- [Placeholder] Horrific Return (Poison)
- When you revive a corpse, enemies within 20 yards run in fear for 3 seconds.
- Purgatory (Physical)
- Revived minions degenerate back into a usable corpse at the end of their duration.
PASSIVES
Fueled by Death
- Consuming a corpse increases your run speed by 3% for 5 seconds.
Life from Death
- Consuming a corpse has a 20% chance to spawn a Health Globe.
Stand Alone
- Increase Armor by 100%, reduced by 10% for each active minion.
Bone Prison
- Bone Spear, Bone Spikes and Bone Spirit have a 10% chance to trap enemies in a Bone Prison for 3 seconds.
Commander of the Dead
- The Essence cost of Command Skeletons and the cooldown of Command Golem are reduced by 30%.
Swift Harvesting
- Increase the attack speed of Bone Spikes, Siphon Blood and Grim Scythe by 15%.
Aberrant Animator
- Your minions gain 200% of your Thorns.
Eternal Torment
- Your curses cost 50% less Essence and last forever.
Blood for Blood
- Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 3 times.
Blood is Power
- Every 5% health lost will reduce all remaining cooldowns by 1%.
Draw Life
- Increases your Health Regen by 10% for each enemy within 20 yards.
Extended Servitude
- Increase the duration of your Skeletal Mage and Revive minions by 25%.
Final Service
- If you would take lethal damage instead all minions are consumed and heal you for 10% of your health. This effect cannot occur more than once every 60 seconds.
Grisly Tribute
- You are healed for 10% of your Life on Hit when one of your minions hits an enemy.
Overwhelming Essence
- Increase your maximum Essence by 40.
Rathma’s Shield
- You cannot lose life for 4 seconds after using Land of the Dead, Army of the Dead and Simulacrum.
Reaping
- While using a scythe gain 1% Essence and Life per kill.
Rigor Mortis
- Blight abilities also slow enemies by 30% and reduce their attack speed by 15% for 5 seconds.
Serration
- Bone Spikes, Bone Spear and Bone Spirit deal 1% increased damage for every 2 yards between you, up to a maximum of 15%.

